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Aminet 41
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Aminet 41 (2001)(Schatztruhe)[!][Feb 2001].iso
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pmangband.lha
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f_info.txt
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2000-12-03
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478 lines
# File: f_info.txt
# This file is used to initialize the "lib/raw/f_info.raw" file, which is
# used to initialize the "terrain feature" information for the Angband game.
# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the "lib/raw/f_info.raw" file.
# Note that the terrain feature are grouped into very regular groups,
# such that each of the bits in the feature type conveys information.
# Note that terrain feature zero contains the "darkness" picture.
# Version stamp (required)
V:2.9.9
# 0x00 --> nothing
N:0:nothing
G: :w
# 0x01 --> open floor
N:1:open floor
G:.:w
# 0x02 --> grass
N:2:grass
G:.:g
# 0x03 --> packed dirt
N:3:packed dirt
G:.:u
# 0x04 --> crops
N:4:crops
G:%:g
# 0x05 --> loose dirt
N:5:loose dirt
G:%:u
# 0x06 --> water
N:6:water
G:~:b
# 0x07 --> mud
N:7:mud
G:~:u
# 0x08 --> invisible trap (drawn as open floor)
N:8:invisible trap
G:.:w
M:1
# 0x09 --> glyph of warding
N:9:glyph of warding
G:;:y
# 0x0A --> open door
N:10:open door
G:':U
# 0x0B --> broken door
N:11:broken door
G:':U
# 0x0C --> up stairs (perm)
N:12:up staircase
G:<:w
# 0x0D --> down stairs (perm)
N:13:down staircase
G:>:w
# 0x0E --> open door to a home
N:14:open door
G:':U
# 0x10 --> visible trap -- trap door
N:16:trap door
G:^:w
# 0x11 --> visible trap -- open pit
N:17:pit
G:^:s
# 0x12 --> visible trap -- spiked pit
N:18:pit
G:^:s
# 0x13 --> visible trap -- poison pit
N:19:pit
G:^:s
# 0x14 --> visible trap -- rune -- summon
N:20:strange rune
G:^:o
# 0x15 --> visible trap -- rune -- teleport
N:21:strange rune
G:^:o
# 0x16 --> visible trap -- spot -- fire
N:22:discolored spot
G:^:u
# 0x17 --> visible trap -- spot -- acid
N:23:discolored spot
G:^:u
# 0x18 --> visible trap -- dart -- slow
N:24:dart trap
G:^:r
# 0x19 --> visible trap -- dart -- lose str
N:25:dart trap
G:^:r
# 0x1A --> visible trap -- dart -- lose dex
N:26:dart trap
G:^:r
# 0x1B --> visible trap -- dart -- lose con
N:27:dart trap
G:^:r
# 0x1C --> visible trap -- gas -- blind
N:28:gas trap
G:^:g
# 0x1D --> visible trap -- gas -- confuse
N:29:gas trap
G:^:g
# 0x1E --> visible trap -- gas -- poison
N:30:gas trap
G:^:g
# 0x1F --> visible trap -- gas -- sleep
N:31:gas trap
G:^:g
# 0x20 --> tree
N:32:tree
G:*:g
# 0x21 --> evil tree
N:33:dark tree
G:*:D
# 0x28 --> home door (strength 1)
N:40:closed door
G:+:U
# 0x29 --> home door (strength 2)
N:41:closed door
G:+:U
M:40
# 0x2A --> home door (strength 2)
N:42:closed door
G:+:U
M:40
# 0x2B --> home door (strength 2)
N:43:closed door
G:+:U
M:40
# 0x2C --> home door (strength 2)
N:44:closed door
G:+:U
M:40
# 0x2D --> home door (strength 2)
N:45:closed door
G:+:U
M:40
# 0x2E --> home door (strength 2)
N:46:closed door
G:+:U
M:40
# 0x2F --> home door (strength 2)
N:47:closed door
G:+:U
M:40
# used for the wilderness border
N:48:permanent wall
#G: :w
G: :w
# logs, used for log cabin
N:49:logs
G:=:u
# drawbridge, used for moats
N:64:drawbridge
G:=:u
# 0x48 --> shop -- general store (perm)
N:72:General Store
G:1:U
# 0x49 --> shop -- armoury (perm)
N:73:Armoury
G:2:s
# 0x4A --> shop -- weapon shop (perm)
N:74:Weapon Smiths
G:3:w
# 0x4B --> shop -- temple (perm)
N:75:Temple
G:4:g
# 0x4C --> shop -- alchemist (perm)
N:76:Alchemy Shop
G:5:b
# 0x4D --> shop -- magic shop (perm)
N:77:Magic Shop
G:6:r
# 0x4E --> shop -- black market (perm)
N:78:Black Market
G:7:D
N:79:Tavern
G:8:y
# 0x50 --> shop - AUCTION House . woo hoo. -AD-
N:80:Auction House
G:9:B
# 0x6x --> locked door (power 0)
N:96:door
G:+:U
M:96
# 0x6x --> locked door (power 1)
N:97:locked door
G:+:U
M:96
# 0x6x --> locked door (power 2)
N:98:locked door
G:+:U
M:96
# 0x6x --> locked door (power 3)
N:99:locked door
G:+:U
M:96
# 0x6x --> locked door (power 4)
N:100:locked door
G:+:U
M:96
# 0x6x --> locked door (power 5)
N:101:locked door
G:+:U
M:96
# 0x6x --> locked door (power 6)
N:102:locked door
G:+:U
M:96
# 0x6x --> locked door (power 7)
N:103:locked door
G:+:U
M:96
# 0x6x --> jammed door (power 0)
N:104:jammed door
G:+:U
M:96
# 0x6x --> jammed door (power 1)
N:105:jammed door
G:+:U
M:96
# 0x6x --> jammed door (power 2)
N:106:jammed door
G:+:U
M:96
# 0x6x --> jammed door (power 3)
N:107:jammed door
G:+:U
M:96
# 0x6x --> jammed door (power 4)
N:108:jammed door
G:+:U
M:96
# 0x6x --> jammed door (power 5)
N:109:jammed door
G:+:U
M:96
# 0x6x --> jammed door (power 6)
N:110:jammed door
G:+:U
M:96
# 0x6x --> jammed door (power 7)
N:111:jammed door
G:+:U
M:96
# 0x70 --> secret door
N:112:secret door
G:#:w
M:120
# 0x71 --> rubble
N:113:rubble
G:::w
# 0x72 --> magma vein
N:114:magma vein
G:%:s
# 0x73 --> quartz vein
N:115:quartz vein
G:%:w
# 0x74 --> magma vein + treasure
N:116:magma vein
G:%:s
M:114
# 0x75 --> quartz vein + treasure
N:117:quartz vein
G:%:w
M:115
# 0x76 --> magma vein + known treasure
N:118:magma vein with treasure
G:*:o
# 0x77 --> quartz vein + known treasure
N:119:quartz vein with treasure
G:*:o
# 0x78 --> granite wall -- basic
N:120:granite wall
G:#:w
# 0x79 --> granite wall -- inner
N:121:granite wall
G:#:w
M:120
# 0x7A --> granite wall -- outer
N:122:granite wall
G:#:w
M:120
# 0x7B --> granite wall -- solid
N:123:granite wall
G:#:w
M:120
# 0x7C --> permanent wall -- basic (perm)
N:124:permanent wall
G:#:w
# 0x7D --> permanent wall -- inner (perm)
N:125:permanent wall
G:#:w
M:124
# 0x7E --> permanent wall -- outer (perm)
N:126:permanent wall
G:#:w
M:124
# 0x7F --> permanent wall -- solid (perm)
N:127:permanent wall
G:#:w
M:124